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Modelling the Euro Cup!

Monday July 11, 2016 at 9:03am None
We hope you all enjoyed the Euros… despite England’s unfortunate exit. But that hasn’t stopped us keeping up the spirit and modelling the fantastic Euro cup!

We hope you all enjoyed the Euros… despite England’s unfortunate exit. But that hasn’t stopped us keeping up the spirit and modelling the fantastic Euro cup!

The images above are rendered using Visualize, you can achieve brilliant results using this program, which is free to download for all professional and premium licenses. 

The cup is made mostly of a basic revolve, however, the handles are quite complex, and getting the curvature right is going to require a little extra work too. So to help you, here’s 4 tips you can use to make sure your models hit the back of the net !

 1 Use sketch pictures. If you want to make something, google it and import a sketch picture into your very first sketch. Name it in your tree, and add dimensions to it. Don’t forget to put it in a good place with respect to your origin, and get rid of any background if you can, using the sketch picture property manager. 
   

2 The style spline was a new addition in 2014, and the use of the control polygon can help you produce brilliant splines. Use sketch relations on the control polygon for added control. A good one to use is a collinear relation between the first (or last) two lines of the control polygon. If you also make them collinear or tangent with adjacent geometry you can effectively cheat a curvature relation without adding it, which sometimes causes invalid geometry. 
   

3

Making the twisted cut on the handles is the most complex part of this model. You’ll need to make a surface sweep with the profile and path shown. ‘Profile twist’ should be set to ‘specify twist value’. I’ve gone for 5 revolutions in this case.

You’ll have to add some extra material to make the cut fade out, in this case, a ruled surface tangent to surface of about 25mm worked well. Don’t be surprised if you have to improvise with boundaries or lofts for this type of thing.

Finally, knit all those surfaces together and make a surface cut. Finish it off with a curvature continuous fillet.


 
   

  

  

4

 

I think it goes without saying that you should always utilise symmetry where possible. In this case we can slice the model in half using a surface cut with the appropriate plane and then mirror the body over.
               

Congratulations to Portugal who won 1-0 to France!

Tim Illand

Applications Engineer

 Solid Solutions | Trimech Group

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