In the first lesson the user will be introduced to opening files within SOLIDWORKS Composer, some terminology of the software as well as how to identify the principle components of the User Interface. The user will learn how to control preferences and document properties within the software as well as how to create an image file.
In this lesson the user will learn what a view is and how they can be used to create different snapshots of their models with orientation changes and colour variations.
Lesson 3 introduces the render modes to show the different looks SOLDWORKS Composer can produce as well as looking at some visibility and selection tools to easily hide and show lots of different actors.
In this lesson the user will learn how to move parts with both basic transform tools and explode tools and then show where they have come from using path lines. They will also learn how to group parts throughout the model together using selection sets.
Lesson 5 will show the user how to mark up a view with notes, 2D images and callouts. It will also go over how to make these neater using magnetic lines and then how to create details views and section views using the Digger tool and Cutting Planes.
Upon completion of this lesson the user will be able to create styles for different actors to automatically set actors to certain properties to make outputs consistent over projects..
The High Resolution workshop allows you to output raster images, so in this lesson will review the options we can use to create the perfect image.
The Technical Illustration workshop allows you to output vector images, so this lesson we will go over the settings options as well as how we can use the output format.
Lesson 9 will introduce the user on how we can add additional property information on to the actors that can be used in both notes and Bill of Materials.
Upon completion of lesson 10 the user will be able to create Bills of Materials (BOMs) and add Callouts for each view in the SOLIDWORKS Composer document.
Lesson 11 will cover what we need to think about before importing your models and the settings to correctly get your model into the Composer Document.
This lesson will go over the important rules that the user needs to know to make sure the models get updated correctly, before the user will go through the process of updating a model in two different ways.
Lesson 13 will go over how we can use the Technical Illustration Workshop to link SVGs together to make interactive content that can then be easily put on to websites and shared.
This lesson will investigate how we can add a little more detail into the raster images with textures, custom lighting and rendering effects like depth of field and ambient occlusion.
The final chapter will introduce the two different methods of getting an animation both to show how a model is assembled but also how the design will work.