With over 35 years of experience, the TriMech Group offers a comprehensive range of design, engineering, staffing and manufacturing solutions backed by experience and expertise that is unrivalled in the industry. The TriMech Group's solutions are delivered by the divisions and brands shown here, use the links above to visit the group's websites and learn more.

# Howzat!

Thursday December 12, 2013 at 9:00am

HOWZAT!!!

Our nation will soon be in mourning when the Australian cricket team claw back those coveted ashes. How can our acclaimed 11 be blown away with such ease by the Aussie bowlers? It is tempting to be critical when you see the ultra-slow-mo of the ball making a mess of the stumps or that little nick to the slips, but consider, for a moment, the speed of events. Mitchell Johnson is hurling the leather at 95 mph. A simple calc tells me that the ball travels the 22 yards from bowler's hand to the batsman in about 0.5 secs - that isn't much time to adjust your body and move the bat to ball.

I wondered what that would look like and decided to knock up a quick Motion study in SOLIDWORKS. Since Motion uses real-world physics to calculate the movements, it is an accurate simulation of what really happens. I added an initial velocity to the ball of 95 mph at 2 degrees from the horizontal and at about the correct height. I added 'Contacts' between the ball, pitch and stumps and after a little adjustment knocked the stumps over.

I also took advantage of the new 2014 Sunlight option and picked December in Australia to get realistic lighting and the right shadow length and orientation for 4.00 pm in the afternoon.

Here is what it looks like in 'real' time. (Note this might play more slowly than in real life if you have a slow internet connection).

Not so easy is it? For those of you who blinked, here is a replay at 1/10 speed.

Of course Motion does more than knock stumps over. We can do things like trace the flight of the ball and plot the velocity as shown in the images below ...

The graph shows that the velocity increases as it leaves the bowler's hand (due to gravity) and then takes a sudden change at 0.4 secs when it hits the ground - friction causes it to slow up a little. It then takes another change at 0.5 secs when it hits the stumps before continuing at about 37 m/s.

Motion remains one of the best kept secrets in SOLIDWORKS and is invaluable engineering tool, even if it simply proves how good the Aussie bowlers are!

by Andy Fulcher

Technical Manager

Solid Solutions Management Ltd

## Related Blog Posts

Improve the performance of your simulations in MSC Nastran with this simple trick!
What's the difference between a glued contact and a touching contact? Read on to find out! You didn't think we'd spoil a punchline here, did you?
Can SOLIDWORKS Motion help to improve your bowling accuracy?

Solid Solutions | Trimech Group