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Convert Entities

Tuesday September 1, 2015 at 10:40am

Sometimes it may be necessary to covert a sketch onto or offset from another plane or surface. This could be to copy a fully defined sketch and replicate it at certain distance so that it can be made into a 3d feature without the need of having replicate the sketch from the beginning. Or if the need of creating a new plan to extrude boss/cut from if the sketch is converted onto a face.

The first thing you need in order to convert entities is a fully defined sketch on a face/plane.  

Once you have a fully defined sketch, simply click the face you would like to convert the entitles to then click the convert entities tool on the tool bar in sketch mode.        

Select the entities you would like to convert. Either from the design tree or by clicking on the lines. And click the tick box.  

This can initially help to speed up the overall building time of a part, however it can also help to reduce the amount of time and effort needed when changing dimensions or redesigning a part after the part has been fully modelled.

If entities of a sketch have been converted and the user decides to change the dimension of the original sketch, then the dimensions that have been changed will also change on the sketch that has been converted. This is because both sketches are in relation to one another. This can be particularly useful when designing bracket or parts that need to be adjusted depending on where they are going to be situated in real life.

For example: The size of the holes in the cube are too small and need to be made larger.      

If I increase the dimension from a diameter of 30 to 35. The holes should increase in size on both sides.      



» Categories: Technical Tips & Tricks


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