Creating Classic Games - Part II

Monday January 16, 2017 at 10:47am
A look into mating, decals, configuration publisher and other SOLIDWORKS features in the context of classic games.
Creating Classic Games - Part II

A look into mating, decals, configuration publisher and other SOLIDWORKS features in the context of classic games. 

In case you missed it - Part 1 is here.

View the Video here

 

 

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