There are numerous types of screw feeders. In this blog we will review how to model a screw feeder that revolves inside a tube along with the water screw type.
Screw Feeder – Revolving Inside a Tube
Firstly, we will look at the type that has to go into a tube – one way to model it is to start with a big cylinder and cut away a big spiral groove.
my first feature, a 200mm x 1000mm long cylinder.
need a path sketch and a profile sketch: -
path has been extended the length of the pipe – if we didn’t do this the swept
cut would not break through at the ends.
Here is the
profile sketch – in this case it’s been sketched it on the same plane as the
path, which is not normally the plan for a sweep feature, but is preferred for
generating our desired geometry in this instance.
Cut-Sweep feature can then be used to remove the unwanted material: -
is to use the setting “Specify Twist Value” over on the left where it says
green tick, and this is what you get: -
I did a
little extrusion on either end, just to show where it would fit into the
of screw feeder would need to go into a tube: -
the tube is held stationary and the screw turns inside it, lifting liquids or
grain or similar substances up the tube.
I could have started with a small central cylinder, and used a Swept Boss to add the material of the
screw’s “vane” – so then I thought, hmm, what if people need to do this on a
SOLIDWORKS 2016 there has been a Thread
tool – that can be set up to do what we want:-
What that command
will need is a sketched profile, saved as a Library Feature into the location on your PC that is listed under System Options, File Locations, Thread
that is C:\ProgramData\SOLIDWORKS\SOLIDWORKS(year)\Thread
So this is
the sketch I created in a new part: -
single 200mm vertical construction line going up from the origin?
If you have
a line like that in your profile sketch, the Thread command will default to use
that as the pitch for your screw.
have to exit the sketch, but have the
sketch selected on the tree, and then go to File, Save As and
(before you browse anywhere) change your file type to Lib Feat Part (Library
to the Thread Profiles folder and hit Save.
started the part that was going to be my V2 screw with a long thin central
shaft, and hit the Thread button: -
You need to
pick a circular edge to tell it what you want to thread, and in the “Type”
drop-down I selected my “Archi Screw” library feature - you’ll see that there
are options to rotate or flip the profile if it’s not in the correct
diameter of 20mm is defined by the circular edge I selected up the top. The
pitch, (shown with the little red arrow) is defined by that vertical
construction line in the library feature sketch.
over-ride this by pressing the button on the left and type in a different pitch
if you need to.
If you are adding material you need to have
the “Extrude thread” option selected shown at the bottom.
green tick and this is the sort of thing you can get: -
Ok, so far,
But both of
these would need to go into a tube, and both would leak due to the clearance
between the screw and the tube.
is a variation that has side walls attached to the screw that rotate with it,
sometimes called a water screw.
be created by a Swept Boss, but manufacturing that in real life could be a bit
of a nightmare, so I thought that Sheet Metal would be the way to go.
This time I
started with a short cylinder, as I only wanted to do one revolution of the screw
to start with.
Then I drew
a path sketch as before – the same length as the cylinder this time, and
another sketch for a profile – this time as a single line with one end stuck
onto the outside of the cylinder.
important that this profile line is spaced away from the path sketch – as we
shall see next.
I then used
a Swept Surface – with the option
“Specify Twist Value” and just one turn: -
for creating this surface is solely to use to create two spiral lines – each
one in it’s own 3D sketch. So it is a case of opening up a new empty 3d sketch
and using Convert Entities to put
lines in 3d over each edge of the swept surface: -
is done for the other edge in a separate 3d sketch, we can hide the surface
body and see what we have: -
Then we can
use the Sheet Metal command Lofted Bend and
pick the 3d sketch lines: -
a sheet metal body that will flatten: -
about the side walls?
circular sketch down at one end – with a
small gap in it.
make a Base Flange feature: -
You need to
decide how high up you wall are going to be when you do this – I went for
100mm, so I made the base flange tube extend 100mm past the top of the screw
cunning part – Unfold (not Flatten!) that body: -
Then we can
cut away anything that we don’t want: -
use the “Fold” command to roll it up
pattern to create as many bodies as are needed, and we’re there: -
go in an assembly something like this: -
To see the finished thing in action, watch the animation below.
By Rory Niles.