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    SOLIDWORKS Tips: How to Create Planes in SOLIDWORKS

    SOLIDWORKS Tips_How to Create Planes in SOLIDWORKS

    Written by: Terry O'Reilly

    Published: Jul 19, 2023
    | View All Blogs

    Table of Contents

      By default, every SOLIDWORKS Part and Assembly file has a Top, Front, and Right plane, each centred on the origin.

      As a designer, it is essential that you know how to create planes in SOLIDWORKS to enable you to model more complex geometry. Fortunately, the process is straightforward and intuitive.

      So, let’s guide you through how to create new planes in SOLIDWORKS.

      HOW TO ADD PLANES IN SOLIDWORKS

      Each plane is effectively infinite in two directions, but has visible edges for viewing and selection.

      Adding planes in SOLIDWORKS is achieved using the Plane wizard.

      01 ref plane cmd

      The Plane wizard can be accessed via Features > Reference Geometry > Plane on the command manager or via Insert > Reference Geometry > Plane from the drop-down menu.

      02 ref plane

      Up to three references can be selected in order to define a new plane. These references are listed as First, Second, and Third within the Plane command.

      03 fully defined

      Just as in a sketch, planes must be fully defined. The property manager must be showing Fully Defined in green at the top before you can accept the command and create the plane.

      You might need to select up to three references to create the plane that you want, but usually only one or two selections are necessary – it is only when you have selected points or vertices that you will need all three references.

      SHORTCUT FOR CREATING PLANES IN SOLIDWORKS

      The quickest way to create planes in SOLIDWORKS is to select a vertex of a plane, hold CTRL and drag the corner into the rough position.

      04 quick plane copy

      Then specify any references and distances.

      Which Plane References Should I Use?

       

      Let’s explore some of the reference variations we can use when creating a new plane.

      OFFSET PLANES

      Whether we select a flat face or an existing plane, we get a preview of a new plane being created parallel to it, with a numerical offset that we can vary.

      05 offset

      The direction of which can be reversed by ticking the Flip Offset option.

      Be sure to select both references before modifying the offset value.

      PERPENDICULAR PLANES

      Here we have selected the left face and the vertical edge on the left corner – but no settings in the Primary reference plane were modified before selecting the secondary reference.

      06 coincident

      You can see that the system is automatically showing the new plane as perpendicular to the face and coincident to the straight edge.

      ANGLED PLANES

      We could then activate the angle option relative to the face, and then effectively rotate the plane about the straight edge.

      07 angled

      This maintains a logical order for selecting references.

      PARALLEL PLANES

      It’s important to note that there are many combinations of selections that are valid, but each combination will affect the design intent of your model.

      08 parallel

      For instance, you can have a plane parallel to a face and have the offset specified by selecting a point or vertex on the model geometry.

      If the earlier geometry is edited, then the plane will update its position.

      SELECTING EDGES, VERTICES & OTHER PLANES

      09 points

      If you select a straight edge, line or axis, and a vertex you will get something like this.

      10 points2

      If you pick three vertices or sketch points.

      11 midplane

      If you pick any two planes or flat faces, the system will give you a new plane halfway between the two.

      TANGENTIAL PLANES

      Choosing an existing plane or flat face and a cylindrical face will default to offering you a new plane that is perpendicular to the flat face or plane, and tangent to the cylindrical face.

      12 tangent

      However, you could choose the angle option and then rotate the new plane around the cylindrical face.

      13 rotate tangent

      This is great if you are making a keyway into the side of a shaft. Create a sketch on the plane and make an extruded cut into the shaft to make the recess for the key.

      You can then edit the timing of the cam or gear by editing the angle of the plane.

      ENDPOINT PLANES

      If you want to make a sweep feature, you can draw the path sketch and then create a plane on the end of it using the line and the endpoint.

      14 end point

      Create your profile sketch on that plane.

      CREATE A PLANE PARALLEL TO THE SCREEN

      This option is very rarely used, but you should know that it is at least possible… Here we can select a single point or vertex and using the parallel to screen option.

      15 parallel screen

      It’s helpful, but purely depends on the viewing angle you are in at that moment in time. So, accurate? Hmm.

      CAN YOU CREATE PLANES IN AN ASSEMBLY?

      You bet! You can also make planes inside an assembly in a similar way via Reference Geometry > Plane.

      But do be aware that if you make an assembly-level plane using any of the components as references, then that plane can only update after those components (and their mates) have been rebuilt.

      This could cause your system to run slowly, depending on what you have selected.

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